Traveller-digest     Monday, September 20 1999     Volume 1999 : Number 1109



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Ground Forces
Re: Ground Forces
Re: Ground Forces
Re: Re: Ground Forces...
Re: Ground Forces...
Re: Ground Forces
RE: Ground Forces
OT: ping
Re:Ground Forces
Re: Time Question(s)
Foreknowledge of Jump Exit Timing
Sig file was Re: Traveller-digest V1999 #1106
Foreknowledge of Jumpspace Exit Timing
Re: Ground Forces
Re: Ground Forces...
Re: Foreknowledge of Jump Exit Timing
RE: Ground Forces
RE: Ground Forces
Re: More Art
Re: More Art
Hmmmmmmm......  SnarfQuest
Re: WotC and Hasbro
Re: MISSED ORIGINAL POST!!! RE: More Art
Re: OT: Moon Blasted Out of Orbit.
Re: Hasbro & WotC (Humor)
Re: WoTC
[none]
Re Imperial Forces
Re: Question: Alternate Uses of Traveller Methods
Re:Ground Forces

----------------------------------------------------------------------

Date: Mon, 20 Sep 1999 10:48:45 -0600 (CST)
From: "Jason Kemp" <Jason.Kemp@tdh.state.tx.us>
Subject: Re: Ground Forces

> From: "Douglas E. Berry" <gridlore@pop.mindspring.com>

> I've been informed that I will be writing the GT: Ground Forces book.
> Cheer or grumble as you wish.  Couple of requests:

Congrats, Doug!  Good luck on your endeavours.

> 2.  I'm soliciting titles. SJG definitely wants to change Ground Forces.
> Right now, I'm leaning towards Imperial Regiments.  Suggestions?

I like Imperial Regiments.  However, if I might be so bold at to 
suggest a few alternates, just in case:

GT: Imperial Service
GT: Planetside
GT: Of Duty and Drop Troops
GT: No Nobler Service...
GT: The Imperium Wants You!

and of course, the humorous ones:

GT: When You Care Enough To Send The Very Best...
GT: The Other Guys On The Field
GT: Sitting Ducks

:)

Good luck,
Jason

=============================
Jason Kemp, ADS Programmer IV
(512)458-7111 ext. 3375

Internet Address: jason.kemp@tdh.state.tx.us
==============================

------------------------------

Date: Mon, 20 Sep 1999 11:26:43 -0500
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: Re: Ground Forces

> Douglas E. Berry wrote:
> >
> > I've been informed that I will be writing the GT: Ground Forces book.
> > Cheer or grumble as you wish.  Couple of requests:
> >
> > 1. Does anybody have a copy of Invasion: Earth they'd like to sell?  Or
> > could at least send me copies of any flavor text about dates, units
> > involved, etc,.?
> >
> > 2.  I'm soliciting titles. SJG definitely wants to change Ground Forces.
> > Right now, I'm leaning towards Imperial Regiments.  Suggestions?

How about "Holding The High Ground" or "Holding the Line"?

"Imperial Legions" seems to limit the focus to only Imperial forces and
can lead to the assumption that non-Imperial forces (provincial forces,
Sword Worlds, Zho, alien, etc.) will be covered in additional publications.

Then, again, if this is, in fact, what's going to happen then "Imperial
Legions" fits the bill rather nicely.

------------------------------

Date: Mon, 20 Sep 1999 11:48:17 -0500
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: Re: Ground Forces

> Douglas E. Berry wrote:
> >
> > 2.  I'm soliciting titles. SJG definitely wants to change Ground Forces.
> > Right now, I'm leaning towards Imperial Regiments.  Suggestions?

There's also "Armor and Blood: Ground Forces of the Iridium Throne". This
would
allow inclusion of provincial forces used within the Imperium.

Or "Hit The Dirt". (as in taking cover, assaulting from orbit, etc.)

Or "The Iridium Hammer".

Or "Taking The High Ground".

------------------------------

Date: Mon, 20 Sep 1999 09:22:57
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Re: Ground Forces...

At 01:12 AM 9/20/1999 -0700, you wrote:
>Would "GURPS: GROPOS" be too obscure?

Probably, and the nice people with the B5 license would release their pack
of rabid attack weasels.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Mon, 20 Sep 1999 09:25:17
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Ground Forces...

At 08:26 AM 9/20/1999 -0700, you wrote:
>On Mon, 20 Sep 1999, yikes wrote:
>
>> GT: Bayonets and Battledress?
>> GT: Carbines and Cutlasses?
>> GT: Cestus Dei?
>> 
>> Put me in the GT: Imperial Legions camp.
>> 
>I like that one best also.  Somewhere we should send this so that we don't
>fill up the list with "me toos"?

I like seeing all the suggestions (even the odd ones, The Silly Era always
needs more material!)

If you just want to "me too", send it to me personally.

- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

"Soon the rapacious sea chickens/will carry you off
and wrap you in a hard shell, yum yum."
       Poorly translated Argentine Taco Bell jingle.

------------------------------

Date: Mon, 20 Sep 1999 09:47:04
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Ground Forces

At 11:26 AM 9/20/1999 -0500, you wrote:

>"Imperial Legions" seems to limit the focus to only Imperial forces and
>can lead to the assumption that non-Imperial forces (provincial forces,
>Sword Worlds, Zho, alien, etc.) will be covered in additional publications.
>
>Then, again, if this is, in fact, what's going to happen then "Imperial
>Legions" fits the bill rather nicely.

This is indeed the case.  The focus is almost entirely the Imperial forces.
 I will be doing short sections on the majot threats faced by the IA/IM in
the Marches, but nothing major.

"Imperial Legions".. has a nice ring to it.
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/sylea.html

TML Great Old One
Plague of the Traveller Riders of the Apocalypse
Chant "Gridlore" thrice to summon.

------------------------------

Date: Mon, 20 Sep 1999 17:43:38 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: Ground Forces

David Smart wrote:
> How about "Holding The High Ground" or "Holding the Line"?

"High Ground" sounds a  bit  too  close  to  "High  Guard"  which
suggests a Naval book.  Ditto for "Line" (as  in  'ships  of  the
line').

My suggestions are ...

"GT: Rolling Thunder"

or

"GT: Strike From Space" (the motto of the 4518th Lift Regt.)

Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Mon, 20 Sep 1999 11:17:42 -0600
From: Erwin Fritz <efritz@GLJA.com>
Subject: OT: ping

I've just implemented a bunch of anti-spam measures on my email server, and I
want to test this to make sure I've not lost my beloved TML feed.

Please ignore this message.
- -- 
Erwin Fritz
Gilbert Laustsen Jung Associates Ltd.
http://www.glja.com

------------------------------

Date: Mon, 20 Sep 1999 11:52:37 +0100
From: John Buston <John.Buston@tesco.net>
Subject: Re:Ground Forces

>2.  I'm soliciting titles. SJG definitely wants to change Ground Forces.
>Right now, I'm leaning towards Imperial Regiments.  Suggestions?

Last In

Low Guard

Down Force

------------------------------

Date: Mon, 20 Sep 1999 13:18:49 -0400
From: Ian Ferguson <ian@vax2.concordia.ca>
Subject: Re: Time Question(s)

Keven R. Pittsinger writes:
>>Pat Connaughton wrote:
>>> 
>>> Sorry to trouble you all with what may be a tired old horse
>>> of a question but here it goes.
>>> 
>>> In my traveller group, we recently had a guest player who asked
>>> just how time dialation functioned during higher accelerations to
>>> jump point and if there was any meaningful accumulated duration
>>> buildups for PC's?

	I hate to step into a thread that I haven't been following,
	but here it goes: Has anyone pointed out that it is velocity
	rather than acceleration that is pertinant to time dialation?
	Even if a vessel reaches "reletivistic speed" on the way to
	jump diameter, it will only be moving that fast at the end 
	of the trip (By the way, even at 6G from a size A world, a 
	vessel will only be moving at about 0.000046 c).

Peez

------------------------------

Date: Mon, 20 Sep 1999 13:26:42 -0400 (EDT)
From: Charles Collin <charles@hebb.psych.mcgill.ca>
Subject: Foreknowledge of Jump Exit Timing

Hi all.  A question that has probably been discussed before, but...Do
starship crews know when they're going to exit jump?  How long before the
event?  How precisely?  I'm not sure if there's a canonical reference for
this (or several contradictory ones :-) but I'd like to know what you say
in IYTUs.  It's important to a scenario I'm cooking up...

Thanks,
Charles C.

------------------------------

Date: Mon, 20 Sep 1999 07:56:17 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Sig file was Re: Traveller-digest V1999 #1106

"Lyle Youngblood" <lyley@gte.net> writes:

>Tongue in cheek, whose sig around here reads "MiB - Marines in
>BattleDress"?

Mine!

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Mon, 20 Sep 1999 13:42:28 -0400
From: Walter Smith <SmithW@HARTWICK.EDU>
Subject: Foreknowledge of Jumpspace Exit Timing

Charles Collin wrote:
>>>>>>>
Hi all.  A question that has probably been discussed before, but...Do
starship crews know when they're going to exit jump?  How long before the
event?  How precisely?  I'm not sure if there's a canonical reference for
this (or several contradictory ones :-) but I'd like to know what you say
in IYTUs.  It's important to a scenario I'm cooking up...
>>>>>>>
IMTU, crews just know "about 168 hours", until a few minutes (or even
seconds) before jump exit. Just before jump exit, certain energy fluxes
can be read from the jump drives that indicate imminent jump exit.
The warning could be as long as ten minutes or so, but is usually
three to five - in some rare cases, the warning could be five or ten
seconds.

Thus the deck watch keeps a special eye out starting a shift before
the 168 hour mark. 100 diameters is pretty empty space, but you
still want to be ready to dodge when you come out of jumpspace,
just in case.

Though I never used it in a game, I considered having the "Jumpspace
exit alert" come on at a strange time as a symptom of a misjump.
The crew perks up at watchstands when they see the energy flux,
but minutes go by and nothing happens..then a few days go by and
nothing else happens.

Walt Smith

------------------------------

Date: Mon, 20 Sep 99 19:01:33 +0100
From: Fred Hood <Fred@cetaganda.demon.co.uk>
Subject: Re: Ground Forces

"Douglas E. Berry" <gridlore@mindspring.com>
 >I've been informed that I will be writing the GT: Ground Forces book.
 >Cheer or grumble as you wish.

What about 'GURPS: Striker'?, or is that too merc-like?

Fred.

"kind hearted people might think there was some ingenious way to disarm 
or defeat an enemy without too much bloodshed, and might imagine this is 
the true goal of the art of war. Pleasant as it sounds this is a fallacy 
that must be exposed"
Clausewitz, On War, page 1

------------------------------

Date: Mon, 20 Sep 1999 19:03:34 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Ground Forces...

>> Wellll, I think you should get right to the point... call
>> it..."Kabooom!!!"

>Noooooo. Try Say Boom!



GURPS Traveller: Try Say Boom! ?

Que?

------------------------------

Date: Mon, 20 Sep 1999 19:15:00 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Foreknowledge of Jump Exit Timing

>Hi all.  A question that has probably been discussed before, but...Do
>starship crews know when they're going to exit jump?  How long before the
>event?  How precisely?  I'm not sure if there's a canonical reference for
>this (or several contradictory ones :-) but I'd like to know what you say
>in IYTUs.  It's important to a scenario I'm cooking up...


The following is all IMTU;

Yes, but that's all part of the jump-plotting process and good astrogators
get it right more often. The calculations before penetration give an an
indication of zero hour (there's a fair amount of implication that crews
have an idea of when they'll emerge but it isn't always accurate). A good
pilot will be able to drop the ship onto the hundred-diameters limit and
tell you the radial from the world and a time to within ten minutes. I
normally allow a couple of minutes warning before actual precipitation,
characteristic energy fluctuations etc.

In the same way, good astrogators can hold a fleet together through jump -
poor astrogators may scatter their ship off the arrival point/time.

Nick

------------------------------

Date: Mon, 20 Sep 1999 13:32:56 -0500
From: "Smart, David J (David)" <dasmart@lucent.com>
Subject: RE: Ground Forces

Hey, Doug!

Do you (or anyone else) have any material on elite *provincial* units
within the Imperium? I've just found an article on the Australian
force leading the U.N. effort in East Timor which sparked my curiosity.

It seems Australia is sending in the Gurkhas.

------------------------------

Date: Mon, 20 Sep 1999 11:53:21
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: RE: Ground Forces

At 01:32 PM 9/20/1999 -0500, you wrote:
>Hey, Doug!
>
>Do you (or anyone else) have any material on elite *provincial* units
>within the Imperium? I've just found an article on the Australian
>force leading the U.N. effort in East Timor which sparked my curiosity.

apart from the JTAS article on the Dynchia, no.  It'd make an interesting
sidebar at the very least.

>It seems Australia is sending in the Gurkhas.

Now *that's* how you stop widespread riots in their tracks!  "You are
beheading people?  How nice.  Now it's our turn to play..."
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

We all enter the world in the same way: naked, screaming, soaked in blood.
But if you live your life right, that kind of thing doesn't have to stop
there.  
- -- Dana Gould 

------------------------------

Date: Mon, 20 Sep 1999 11:58:35 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: More Art

Douglas E. Berry wrote:
> 
> At 09:13 AM 9/17/1999 -0700, you wrote:
> 
> >Only one shot right now, of the fabled Orrimot hippie-starship
> >'Furthur':
> 
> I love it!  I always wondered what would happen if the Vargr got ahold of
> Grateful Dead tapes...
> --

If you read the bit on my Website about "The Tender" you'll note that
the computer upgrade for the ship was by Strange Trip Industries... ;-)

http://www.u.arizona.edu/~bjohnson/TheTender.html

<pout> And _no_ one has mentioned the _real_ 'Furthur', yet, and it was
even in the news recently: Ken took it to merrie ol' England for the
eclipse, and a cross England trip.

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Mon, 20 Sep 1999 12:05:40 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: More Art

Jesse DeGraff wrote:
> 
> Whoops!  My bad :)
> 
> I like the addition of the bump map.  There's a couple of improvement areas
> that would make it even greater.
> 1.Streaks should come from all of the lines, not just some.

yeah, but when I did that, it started looking more like a zebra than a
starship, there are a LOT of lines on the ship.

> 2.Streaks should be toned down a bit, unless you're representing a very old
> ship.

Probably why it looked like a Zebra.

> 3.Try useing multiple earth tones for the burn mapping.  Look at the
> mini-tutorial on hulls that I have at my site (under tutorial & object links
> area) to see what I use.

I did! it's just I think I'm doing the texture map on too small a scale,
so they all look black.

> 4.The wings & fins at the rear need to have their geometry smoothed out or
> multiplied to smooth out the shape a bit.

Yeah. This didn't _quite_ turn out right.

Well, I'll work on it. My _next_ project is the fabled 'Mae Lee', of
Eris' Akus Moby PBEM campaign.

- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Mon, 20 Sep 1999 14:14:04 -0500
From: Shimmergloom <shimmer@mhtc.net>
Subject: Hmmmmmmm......  SnarfQuest

Have you noticed the similarity between the comic character Snarf (of
SnarfQuest) and Jar Jar Binks.

------------------------------

Date: Mon, 20 Sep 1999 14:14:33 -0500
From: Shimmergloom <shimmer@mhtc.net>
Subject: Re: WotC and Hasbro

I have always to game with Rush.

"Douglas E. Berry" wrote:

> At 10:13 PM 9/11/1999 -0500, you wrote:
> >On 09/10/99 at 04:25 PM,  scharlto@ifsna.com said:
>
> >Any celebrity Traveller's lurking out there?  Nah, I thought not. <g>
>
> Not so fast!  Anna Kreutzman, daughter of Grateful Dead drummer Bill
> Kreutzman, is a gamer and fan. She once told me that she had GM'd her dad,
> Mickey Hart, Phil Lesh and Bob Weir through Twilight's Peak.
>
> For those not into the Dead, those are all band memebers.
>
> Oh, to have been in that game...
>
> --
> Douglas E. Berry       gridlore@mindspring.com
> http://gridlore.home.mindspring.com/index.html
>
> I hate to advocate drugs, alcohol, violence, or insanity to anyone,
> but they've always worked for me.
>              -- Hunter S. Thompson

- --
- ----------------------------------------------
he he he he he he he he he he he he

      Shimmer

------------------------------

Date: Mon, 20 Sep 1999 12:13:08 -0700
From: Bruce Johnson <johnson@pharmacy.arizona.edu>
Subject: Re: MISSED ORIGINAL POST!!! RE: More Art

Michael Peters wrote:
> 
> Bruce Johnson wrote:
> >
> > I spent today working on it, and am much more satisfied with the current version:
> >
> > http://www.u.arizona.edu/~bjohnson/images/orrimot.jpg
> 
> Much nicer now bruce. I like the lighted forward port.

Thanks!

IN regards lighting in starships, a generous soul on the Strata mailing
list just posted an excellent tutorial about constructing a model of the
USS Enterprise (from ST:TNG, The 'D' version), primarily aimed at the
animation woes he faced and how he solved them, but there's a lot of
useful stuff in there, even for Traveller Art folk ;-) The lighting on
my next ship is certainly going to be better!

its at: http://sites.netscape.net/jim0royal/



- -- 
Bruce Johnson
University of Arizona
College of Pharmacy
Information Technology Group

------------------------------

Date: Mon, 20 Sep 1999 14:25:40 -0500
From: Shimmergloom <shimmer@mhtc.net>
Subject: Re: OT: Moon Blasted Out of Orbit.

And I still morn this when I consider my "unwilling planetary astronauts"
scenario.
- ----------------------------------------------
he he he he he he he he he he he he

      Shimmer

------------------------------

Date: Mon, 20 Sep 1999 14:28:19 -0500
From: Shimmergloom <shimmer@mhtc.net>
Subject: Re: Hasbro & WotC (Humor)

> >> Hey, given the way *some* players manage to roll "off the table" with
> >> most rolls, I think I'd *buy* some "pop-o-matics" with polyhedral dice!

They had these at gencon 2 years ago.
- ----------------------------------------------
he he he he he he he he he he he he

      Shimmer

------------------------------

Date: Mon, 20 Sep 1999 14:32:57 -0500
From: Shimmergloom <shimmer@mhtc.net>
Subject: Re: WoTC

> What about R.Talsorian,

They have gone part time in the interest of other pursuits.
- --
- ----------------------------------------------
he he he he he he he he he he he he

      Shimmer

------------------------------

Date: Mon, 20 Sep 1999 15:53:10 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: [none]

>Now, if the medieval smith makes tools for all the wandering nomads
>who are the only ones able to harvest the widely-dispersed plants
>that provide a unique pharmaceutical when processed offworld, and thus
>this smith's warehouse is the *only* place on-planet where you can
>find the seeds of this plant in bushel quantites, rather than a few seeds
>at a time...

So far so good, but:

>Bring him some iron. And an air-raft. And a dozen bodyguards with
>laser rifles and combat armor. And a big pile of off-world luxury goods.
>And keep bringing these things until your local trade representative can
>make a nice deal with the nomad chiefs...at which point, the smith
>will get a sudden reminder that his laser-armed bodyguards aren't
>working for him, they're working for *you*.

and if in the imperium,  pray that the IN and IISS don't find out... There
are numerous references in canon to the "Tech Sales Limit" (altho all are
in fill text rather than rules material)... An air-raft exceeds the 4 tl
limit...

>Merchant campaigns are more fun when they're more than just loading
>cargo and paying crew salaries, but we knew that already... ;-)

true... smuggling is more than just runinng goods to interdicted worlds, too.

>Walt Smith

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 20 Sep 1999 15:53:11 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re Imperial Forces

<grumble mode>
well, at least Doug plays the game
</grumble mode>

How Bout "The Emperor's Fists: Ground Forces" for a title suggestion.

Congrats Doug... While I completely disagree with prior posts on the
Marines and their org, you at least will try to preserve the CT feel...

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 20 Sep 1999 15:53:12 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re: Question: Alternate Uses of Traveller Methods

I've run Tron, Star Trek TOS(Using CT & HG!), and 2300AD (using MT and
TNE), and cyberpunk (generic, not the RTG setting).

I've developed a set of conversions to use WWG's Storyteller system for
using traveller... but my gamers are reluctant to try it.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Mon, 20 Sep 1999 20:57:05 +0100
From: Mark Watson <markw@antares.demon.co.uk>
Subject: Re:Ground Forces

On Mon, 20 Sep 1999, John Buston wrote:
>>2.  I'm soliciting titles. SJG definitely wants to change Ground Forces.
>>Right now, I'm leaning towards Imperial Regiments.  Suggestions?
>
>Last In
>
>Low Guard
>
>Down Force

Or maybe Down Tools

Anyhow, my 2cents:
- - Incoming!
- - Who wants to live forever?
- - Broadsword
- - Drop Zone

Mark
- --
Mark Watson, markw@antares.demon.co.uk

------------------------------

End of Traveller-digest V1999 #1109
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